Thursday, September 30, 2010

Journal Week 4

Tuesday
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Wednesday
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Thursday
- Gathered Pictures for Photo Essay
- Mr. D re-explained Photo Essay to class
- I checked my Blog
Friday
- I Finished gathering pictures for Photo Essay
- I published the pictures on my Blog
- Mr. D assigned the SHSM Poster project for us

Wednesday, September 29, 2010

Photo Essay

In this assignment you will create your own photo essay. To help prepare you for this you should review some other photo essays and prepare a report for the class.

Select a photo essay from the Time.com web site.

Select one essay and be prepared to review it for our class. You will show us the essay and speak to these points:
  1. Did the photographer use staged photos, candid photos or both?
  2. Color or B&W? Did it make a difference? What factors contributed to the selection of one over the other?
  3. Find examples of good framing and composition and point them out. How close does the subject feel in the photo?
  4. Find examples of good use of color and light. Do you see backlighting? Were the photos taken early or late in the day?
  5. How is narration and text used to support the essay?
  6. Do the photos in the essay stand alone or do they need to be seen as a part of the whole?
  7. Describe your reaction to the essay. Do all photo essays illicit a reaction in the viewer?
This will be a public presentation for the rest of the class. You will recieve two grades for this lesson, one for presenting and one for participating (being an active listener.)

Tuesday, September 28, 2010

The Online Photography Test



I Scored  25/25!

Photo Shop Project


UN-EDITED
EDITED
This is a project that we did using Adobe Photo Shop. We were to save a picture of an eye from Google, and open it on Photo Shop. We had to change the colour of the Iris only, and then post it on our Blog.

Photography

Exposure- ISO deals with sensitivity of film
- Aperture controls how open the camera lens is
- Shutter Speed is how fast you open/close the lens
- CCD (Charge Couple Device) is the processor
- Shutter speed goes by the seconds (so for blurred motion lower shudder speed, for clear/crisp pictures us higher shutter speed)

Friday, September 24, 2010

Illustrator Symbol

The icon for the Illustrator program on Macintosh computers. I created it using the Illustrator.
Our first introduction to the Flash glint effect. I made the initials of our school (SJC) change colour.

Wednesday, September 22, 2010

LiveType Project


This is a video of 4 projects that we have done so far. I used LiveType to make this video, Then I put it on IMovie in order to compress the file small enough for it to upload to blogger.

Windows Icon Project

Journal Week 3

Tuesday
- I started my LiveType project
- I finished my IMovie project
- Mr. D assigned us CorelDRAW project, but I didn't get to start it
Wednesday
- I finished and published my LiveType project
- I started, finished and published my CorelDRAW project
- Mr. D informed us of our new Illustrator project
Thursday
- Started my Illustrator project
- Posted a note on Blogger
- Organized my scratch disk
Friday
- I finished and published my Illustrator project
- Showed Mr. D my project for him to mark
- Started my Photoshop project

Tuesday, September 21, 2010

This is a short video slide show I made using IMovie HD. It tells the story of when Watson was in his criminal days. Before Sherlock Holmes took him as his sidekick.

Thursday, September 16, 2010

Graphic Design Note

INTRODUCTION TO GRAPHIC DESIGN MOVEMENT, BALANCE, UNITY, CONTRAST, EMPHASIS, LINE, AND COLOR
Graphic design elements
Graphic design elements are the building blocks of graphics.
Line
Color
Shape
Texture

Lines
Lines can be straight or curved.
How are lines used in the composition on this slide?
Color definitions
Hue is another word for color.
Chroma is the intensity or purity of color.
Tint is a color mixed with white.
Tone is a color mixed with gray.
Shade is a color mixed with black.
Color and contrast
Using color can enhance or detract from a composition. www.lighthouse.org/color_contrast.htm
Color wheels help determine which colors are in greatest contrast.



Use Kuler from Adobe Labs to try out new color schemes:
http://kuler.adobe.com/

Color wheels
Analogous colors are adjacent to each other on the color wheel.
Complementary colors are opposite each other on the color wheel.
Color in design
Use color to label or show hierarchy.
Use color to represent or imitate reality.
Use color to unify, separate, or emphasize.
Use color to decorate.
Use color consistently.
Shapes
Shapes are enclosed objects that can be created by line or created by color and value changes that define their edges.
Texture
Texture is the surface look of an object created by varying dark and light areas.
Roughness
Smoothness
Depth

Graphic design principles
Graphic design principles are ways in which elements are used together.
Movement
Balance
Emphasis
Unity

Movement
Movement is the use of lines, color, and repetition to create the illusion of motion.
Curved forms or lines
Repetition of geometric forms
Fuzzy lines or outlines

Lines
Lines can indicate motion or direction.
How are lines used in the composition on this slide?
Balance
Balance is the act of comparing or estimating two things, one against the other, and the contrast between:
Empty space (white space) and filled space
Text and images
Color and no colors and different colors
Textures against flat colors

Balance in composition
There are three different types of balance when using color, shape, and position:
Symmetry
Asymmetry
Radial symmetry
Symmetrical or formal balance
You can usually identify at least one of three lines of symmetry.
Horizontal
Vertical
Diagonal
Symmetrical balance
Examples of symmetrical balance
Examples of asymmetrical balance
Examples of radial balance
Unity
Unity: The correct balance of composition or color that produces a harmonious effect.
What is the focus of the message?
Emphasis
Emphasis: To express with particular stress or force.
What message is stressed here?

Summary
The basis of good graphic design is use of design elements and their thoughtful application in the form of design principles.
Clearly identify what you are trying to accomplish — use design to convey your message.
Brainstorm alternatives.


Wednesday, September 15, 2010




This is a video clip of an assignment I did in class. I made the car shine using the Flash CS4 program, and Glint Effect. This took me about 2 classes to finish, and I think it worked pretty well. I had fun too.

Tuesday, September 14, 2010

Introduction To Technology

Date: _________________________________ Full Name: ________________________________
____________________________________________________________________________________________________
TTI1O – Quiz 1 – Computers, Safety & Ergonomics Page 1 of 3
Mr. J. Carron
TGJ3M – Quiz # 1- Review
Computers, Safety & Ergonomics
Comfortable Computing
• Ergomonics
• The science that seeks to adapt work or working conditions to suit worker
• Repetitive movements and sitting at a workstation for extended periods of time can
result in injuries in the form of :
• Pain, tingling, numbness of the hands, headaches, neck pain
• Soreness in legs, arms and back
• Eyestrain, carpel tunnel syndrome
• These are all considered to be Repetitive Strain injuries
The Chair
• Backrest of chair should have a snug fit against your back
• You should be level with the monitor when seated upright in your chair
The Display
• The recomended veiwing distance is to have your face about one arm lengths away from
the monitor.
• If glare is a problem, position the screen at right angles to the light source
• Do not face a window
• Keep the screen clean
• Adjust the brightness and contrast controls
• Reflections can be eliminated by tilting the screen
The Keyboard
• With computer keyboards, all you need is a light touch while typing
• Typing too hard is bad for your joints and is also bad for the keyboard
• Your wrists should be as straight as possible and your arms should be parallel to the floor
Breaks
• Break up your computer tasks by getting up every once in a while to stretch or walk around
• A good rule of thumb is to only be in front of the computer for 50 minutes of every hour
Computer Lab Safety
• Make sure that all wiring and cables do not obstruct areas where people will be walking
• Be very careful that you don't get an electric shock when plugging and unplugging cables
• Food and beverages can damage the equipment in the lab therefore no food or beverages
around the computers
• No horseplay in the computer lab
• The “One Finger Rule”: If it takes more than one finger of pressure, it is too much and is
considered forcing the object
• Cables are to be taped down to the floor
• Cables are to be coiled when not in use
• Lighting – never touch the light bulbs on studio lamps
Date: _________________________________ Full Name: ________________________________
____________________________________________________________________________________________________
TTI1O – Quiz 1 – Computers, Safety & Ergonomics Page 2 of 3
Mr. J. Carron
Computer Survival Skills
• Know how to manipulate files and folders
• Cut
• Copy
• Paste
• Rename
The Socio Economic Context of Communications Technology
What is Communication?
 Communication is the sending and receiving of information or messages
 In order for communication to occur a message must be both sent and received
 Important: if the receiver does not understand the message then it has not been received!
Purposes of Communication
Inform – to notify or report
Educate – to teach or instruct
Persuade – to convince or influence
Entertain – to amuse or divert
Control – to manage or be in command of
Types of Communication
 Human to Human
 Human to Machine
 Machine to Machine
 Machine to Human
 Supplementary types
Types of Human Communication
 Verbal Communication
 Nonverbal Communication
Perception
 Perception is the process of understanding a message
 You may receive a verbal or nonverbal message from someone, but that message has to make
sense in order for it to be received
 The process of perception can change how you understand a message
 depends on the receivers personal experiences in the past
History of Communication
 pictograms (an easily recognized symbol) e.g. Walk Sign
 Ideograms are symbols that must be learned, e.g. Stop Sign
History of Communication
 A true alphabet was formed when symbols began to represent sounds
 As the alphabet and various languages were developed the printing process and artistic
communication arose
 After electricity and computers were discovered data communication was developed
 Data communication is communication between computers
Technology and Communication
 Technology is… The practical (hands on) application of scientific knowledge.
 Without technology science would just simply remain knowledge!
Date: _________________________________ Full Name: ________________________________
____________________________________________________________________________________________________
TTI1O – Quiz 1 – Computers, Safety & Ergonomics Page 3 of 3
Mr. J. Carron
Technology, Industry and Change
 How does technology differ from industry?
o Industry is an organization that uses technology to produce goods and services for a profit.
Major Eras in American History
The Information Age
 Currently we are in the midst of the information age
 Defined as an era where the majority of people are involved in jobs related to information
Communication Technology
 The purpose of communication technology is to transfer information by technical means
 Communication Technology extends the capabilities of our human senses, e.g. the telephone
Comm. Tech. Categories
 Graphic communications
 Electronic Communications
 Drafting
 Photography
 Print and media
 Telecommunications
The Communication System
 Communication can be described as a system with the goal of transferring information
 Using this systems approach makes it easier to understand the communication process
The Universal Systems Model
 A system has a purpose or goal, this can be called the desired OUTPUT of the system
 The INPUTs are the resources necessary for achieving the OUTPUT
 The PROCESS is the action part of the system, in this step the inputs are changed (or processed)
achieve the OUTPUT
Control Systems
 In many systems, a FEEDBACK loop is added
 FEEDBACK is a way of determining whether the actual results, or output, is the same as the
desired resultsThe Communication System Model
 In a communication system, the purpose of the system is the transfer of information, or the sending
of a message
 Inputs are all of the resources necessary for sending the message.
 Processing is the act of communication

Journal Week 2

Monday
- Mr. D went over the Glint lesson for flash
- We were told to try to make a car shine with Flash
- I worked on making my car shine with Glint using Flash
Tuesday
- Mr. D taught us about Communications Technology
- I copied a note from Moodle and posted it on my Blog
- I worked on my car Glint
Wednesday
- Some Students made pancakes, and we ate them!
- Mr. D taught us about Native and Non-Native files
- I finished my Car shine assignment using Flash
Thursday
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Friday
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